- C++
1
- 2025-6-22 16:47:48 @
1
2 comments
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zhangshangchenshuo LV 7 @ 2025-7-5 11:11:31
#include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <conio.h> #include <windows.h> #ifdef _MSC_VER #if _MSC_VER <= 1200 #error 你是不是还在用VC6?! #else #if _MSC_VER >= 1600 #include <stdint.h> #else typedef signed char int8_t; typedef unsigned short uint16_t; #endif #ifndef __cplusplus typedef int bool; #define true 1 #define false 0 #endif #endif #else #include <stdint.h> #ifndef __cplusplus #include <stdbool.h> #endif #endif static const uint16_t gs_uTetrisTable[7][4] = { {0x00F0U, 0x2222U, 0x00F0U, 0x2222U }, {0x0072U, 0x0262U, 0x0270U, 0x0232U }, {0x0223U, 0x0074U, 0x0622U, 0x0170U }, {0x0226U, 0x0470U, 0x0322U, 0x0071U }, {0x0063U, 0x0264U, 0x0063U, 0x0264U }, {0x006CU, 0x0462U, 0x006CU, 0x0462U }, {0x0660U, 0x0660U, 0x0660U, 0x0660U } }; static const uint16_t gs_uInitialTetrisPool[28] ={ 0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,0xC003U, 0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,0xC003U, 0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,0xC003U, 0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,0xFFFFU,0xFFFFU }; #define COL_BEGIN 2 #define COL_END 14 #define ROW_BEGIN 4 #define ROW_END 26 typedef struct TetrisManager { uint16_t pool[28]; // 游戏池 int8_t x; int8_t y; int8_t type[3]; int8_t orientation[3]; unsigned score; // 得分 unsigned erasedCount[4]; // 消行数 unsigned erasedTotal; // 消行总数 unsigned tetrisCount[7]; // 各方块数 unsigned tetrisTotal; // 方块总数 bool dead; } TetrisManager; typedef struct TetrisControl{ bool pause; bool clockwise; int8_t direction; int8_t color[28][16]; } TetrisControl; HANDLE g_hConsoleOutput; void initGame(TetrisManager *manager, TetrisControl *control); // 初始化游戏 void restartGame(TetrisManager *manager, TetrisControl *control); // 重新开始游戏 void giveTetris(TetrisManager *manager); // 给一个方块 bool checkCollision(const TetrisManager *manager); // 碰撞检测 void insertTetris(TetrisManager *manager); // 插入方块 void removeTetris(TetrisManager *manager); // 移除方块 void horzMoveTetris(TetrisManager *manager, TetrisControl *control); // 水平移动方块 void moveDownTetris(TetrisManager *manager, TetrisControl *control); // 向下移动方块 void rotateTetris(TetrisManager *manager, TetrisControl *control); // 旋转方块 void dropDownTetris(TetrisManager *manager, TetrisControl *control); // 方块直接落地 bool checkErasing(TetrisManager *manager, TetrisControl *control); // 消行检测 void keydownControl(TetrisManager *manager, TetrisControl *control, int key); // 键按下 void setPoolColor(const TetrisManager *manager, TetrisControl *control); // 设置颜色 void gotoxyWithFullwidth(short x, short y); // 以全角定位 void printPoolBorder(); // 显示游戏池边界 void printTetrisPool(const TetrisManager *manager, const TetrisControl *control); // 显示游戏池 void printCurrentTetris(const TetrisManager *manager, const TetrisControl *control); // 显示当前方块 void printNextTetris(const TetrisManager *manager); // 显示下一个和下下一个方块 void printScore(const TetrisManager *manager); // 显示得分信息 void runGame(TetrisManager *manager, TetrisControl *control); // 运行游戏 void printPrompting(); // 显示提示信息 bool ifPlayAgain(); // 再来一次
// ============================================================================= // 主函数 int main() { TetrisManager tetrisManager; TetrisControl tetrisControl;
initGame(&tetrisManager, &tetrisControl); // 初始化游戏 do { printPrompting(); // 显示提示信息 printPoolBorder(); // 显示游戏池边界 runGame(&tetrisManager, &tetrisControl); // 运行游戏 if (ifPlayAgain()) // 再来一次 { SetConsoleTextAttribute(g_hConsoleOutput, 0x7); system("cls"); // 清屏 restartGame(&tetrisManager, &tetrisControl); // 重新开始游戏 } else { break; } } while (1); gotoxyWithFullwidth(0, 0); CloseHandle(g_hConsoleOutput); return 0;
} void initGame(TetrisManager *manager, TetrisControl *control) { CONSOLE_CURSOR_INFO cursorInfo = { 1, FALSE }; // 光标信息 g_hConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE); // 获取控制台输出句柄 SetConsoleCursorInfo(g_hConsoleOutput, &cursorInfo); // 设置光标隐藏 SetConsoleTitleA("俄罗斯方块控制台版——By: NEWPLAN");
restartGame(manager, control);
}
// ============================================================================= // 重新开始游戏 void restartGame(TetrisManager *manager, TetrisControl *control) { memset(manager, 0, sizeof(TetrisManager)); // 全部置0
// 初始化游戏池 memcpy(manager->pool, gs_uInitialTetrisPool, sizeof(uint16_t [28])); srand((unsigned)time(NULL)); // 设置随机种子 manager->type[1] = rand() % 7; // 下一个 manager->orientation[1] = rand() & 3; manager->type[2] = rand() % 7; // 下下一个 manager->orientation[2] = rand() & 3; memset(control, 0, sizeof(TetrisControl)); // 全部置0 giveTetris(manager); // 给下一个方块 setPoolColor(manager, control); // 设置颜色
}
// ============================================================================= // 给一个方块 void giveTetris(TetrisManager *manager) { uint16_t tetris;
manager->type[0] = manager->type[1]; // 下一个方块置为当前 manager->orientation[0] = manager->orientation[1]; manager->type[1] = manager->type[2];// 下下一个置方块为下一个 manager->orientation[1] = manager->orientation[2]; manager->type[2] = rand() % 7;// 随机生成下下一个方块 manager->orientation[2] = rand() & 3; tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]]; // 当前方块 // 设置当前方块y坐标,保证刚给出时只显示方块最下面一行 if (tetris & 0xF000) { manager->y = 0; } else { manager->y = (tetris & 0xFF00) ? 1 : 2; } manager->x = 6; // 设置当前方块x坐标 if (checkCollision(manager)) // 检测到碰撞 { manager->dead = true; // 标记游戏结束 } else // 未检测到碰撞 { insertTetris(manager); // 将当前方块加入游戏池 } ++manager->tetrisTotal; // 方块总数 ++manager->tetrisCount[manager->type[0]]; // 相应方块数 printNextTetris(manager); // 显示下一个方块 printScore(manager); // 显示得分信息
}
// ============================================================================= // 碰撞检测 bool checkCollision(const TetrisManager *manager) { // 当前方块 uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]]; uint16_t dest = 0;
// 获取当前方块在游戏池中的区域: // 游戏池坐标x y处小方格信息,按低到高存放在16位无符号数中 dest |= (((manager->pool[manager->y + 0] >> manager->x) << 0x0) & 0x000F); dest |= (((manager->pool[manager->y + 1] >> manager->x) << 0x4) & 0x00F0); dest |= (((manager->pool[manager->y + 2] >> manager->x) << 0x8) & 0x0F00); dest |= (((manager->pool[manager->y + 3] >> manager->x) << 0xC) & 0xF000); return ((dest & tetris) != 0);
} void insertTetris(TetrisManager *manager){ uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]]; manager->pool[manager->y + 0] |= (((tetris >> 0x0) & 0x000F) << manager->x); manager->pool[manager->y + 1] |= (((tetris >> 0x4) & 0x000F) << manager->x); manager->pool[manager->y + 2] |= (((tetris >> 0x8) & 0x000F) << manager->x); manager->pool[manager->y + 3] |= (((tetris >> 0xC) & 0x000F) << manager->x); } void removeTetris(TetrisManager *manager){ uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]]; manager->pool[manager->y + 0] &= ~(((tetris >> 0x0) & 0x000F) << manager->x); manager->pool[manager->y + 1] &= ~(((tetris >> 0x4) & 0x000F) << manager->x); manager->pool[manager->y + 2] &= ~(((tetris >> 0x8) & 0x000F) << manager->x); manager->pool[manager->y + 3] &= ~(((tetris >> 0xC) & 0x000F) << manager->x); } void setPoolColor(const TetrisManager *manager, TetrisControl *control){ int8_t i, x, y; uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]]; for (i = 0; i < 16; ++i) { y = (i >> 2) + manager->y; // 待设置的列 if (y > ROW_END) // 超过底部限制 { break; } x = (i & 3) + manager->x; if ((tetris >> i) & 1){ control->color[y][x] = (manager->type[0] | 8); } } } void rotateTetris(TetrisManager *manager, TetrisControl *control) { int8_t ori = manager->orientation[0]; // 记录原旋转状态
removeTetris(manager); // 移走当前方块 // 顺/逆时针旋转 manager->orientation[0] = (control->clockwise) ? ((ori + 1) & 3) : ((ori + 3) & 3); if (checkCollision(manager)) // 检测到碰撞 { manager->orientation[0] = ori; // 恢复为原旋转状态 insertTetris(manager); // 放入当前方块。由于状态没改变,不需要设置颜色 } else { insertTetris(manager); // 放入当前方块 setPoolColor(manager, control); // 设置颜色 printCurrentTetris(manager, control); // 显示当前方块 }
}
// ============================================================================= // 水平移动方块 void horzMoveTetris(TetrisManager *manager, TetrisControl *control) { int x = manager->x; // 记录原列位置
removeTetris(manager); // 移走当前方块 control->direction == 0 ? (--manager->x) : (++manager->x); // 左/右移动 if (checkCollision(manager)) // 检测到碰撞 { manager->x = x; insertTetris(manager); } else { insertTetris(manager); setPoolColor(manager, control); // 设置颜色 printCurrentTetris(manager, control); // 显示当前方块 }
}
// ============================================================================= // 向下移动方块 void moveDownTetris(TetrisManager *manager, TetrisControl *control) { int8_t y = manager->y; // 记录原行位置
removeTetris(manager); // 移走当前方块 ++manager->y; // 向下移动 if (checkCollision(manager)) // 检测到碰撞 { manager->y = y; // 恢复为原行位置 insertTetris(manager); // 放入当前方块。由于位置没改变,不需要设置颜色 if (checkErasing(manager, control)) // 检测到消行 { printTetrisPool(manager, control); // 显示游戏池 } } else { insertTetris(manager); // 放入当前方块 setPoolColor(manager, control); // 设置颜色 printCurrentTetris(manager, control); // 显示当前方块 }
}
// ============================================================================= // 方块直接落地 void dropDownTetris(TetrisManager *manager, TetrisControl *control) { removeTetris(manager); // 移走当前方块 for (; manager->y < ROW_END; ++manager->y) // 从上往下 { if (checkCollision(manager)) // 检测到碰撞 { break; } } --manager->y; // 上移一格当然没有碰撞
insertTetris(manager); // 放入当前方块 setPoolColor(manager, control); // 设置颜色 checkErasing(manager, control); // 检测消行 printTetrisPool(manager, control); // 显示游戏池
}
// ============================================================================= // 消行检测 bool checkErasing(TetrisManager *manager, TetrisControl *control) { static const unsigned scores[5] = { 0, 10, 30, 90, 150 }; // 消行得分 int8_t count = 0; int8_t k = 0, y = manager->y + 3; // 从下往上检测
do { if (y < ROW_END && manager->pool[y] == 0xFFFFU) // 有效区域内且一行已填满 { ++count; // 消除一行方块 memmove(manager->pool + 1, manager->pool, sizeof(uint16_t) * y); // 颜色数组的元素随之移动 memmove(control->color[1], control->color[0], sizeof(int8_t [16]) * y); } else { --y; ++k; } } while (y >= manager->y && k < 4); manager->erasedTotal += count; // 消行总数 manager->score += scores[count]; // 得分 if (count > 0) { ++manager->erasedCount[count - 1]; // 消行 } giveTetris(manager); // 给下一个方块 setPoolColor(manager, control); // 设置颜色 return (count > 0);
}
// ============================================================================= // 键按下 void keydownControl(TetrisManager *manager, TetrisControl *control, int key) { if (key == 13) // 暂停/解除暂停 { control->pause = !control->pause; }
if (control->pause) // 暂停状态,不作处理 { return; } switch (key) { case 'w': case 'W': case '8': case 72: // 上 control->clockwise = true; // 顺时针旋转 rotateTetris(manager, control); // 旋转方块 break; case 'a': case 'A': case '4': case 75: // 左 control->direction = 0; // 向左移动 horzMoveTetris(manager, control); // 水平移动方块 break; case 'd': case 'D': case '6': case 77: // 右 control->direction = 1; // 向右移动 horzMoveTetris(manager, control); // 水平移动方块 break; case 's': case 'S': case '2': case 80: // 下 moveDownTetris(manager, control); // 向下移动方块 break; case ' ': // 直接落地 dropDownTetris(manager, control); break; case '0': // 反转 control->clockwise = false; // 逆时针旋转 rotateTetris(manager, control); // 旋转方块 break; default: break; }
}
// ============================================================================= // 以全角定位 void gotoxyWithFullwidth(short x, short y) { static COORD cd;
cd.X = (short)(x << 1); cd.Y = y; SetConsoleCursorPosition(g_hConsoleOutput, cd);
}
// ============================================================================= // 显示游戏池边界 void printPoolBorder() { int8_t y;
SetConsoleTextAttribute(g_hConsoleOutput, 0xF0); for (y = ROW_BEGIN; y < ROW_END; ++y) // 不显示顶部4行和底部2行 { gotoxyWithFullwidth(10, y - 3); printf("%2s",""); gotoxyWithFullwidth(23, y - 3); printf("%2s", ""); } gotoxyWithFullwidth(10, y - 3); // 底部边界 printf("%28s", "");
}
// 定位到游戏池中的方格 #define gotoxyInPool(x, y) gotoxyWithFullwidth(x + 9, y - 3)
// ============================================================================= // 显示游戏池 void printTetrisPool(const TetrisManager *manager, const TetrisControl *control) { int8_t x, y;
for (y = ROW_BEGIN; y < ROW_END; ++y) // 不显示顶部4行和底部2行 { gotoxyInPool(2, y); // 定点到游戏池中的方格 for (x = COL_BEGIN; x < COL_END; ++x) // 不显示左右边界 { if ((manager->pool[y] >> x) & 1) // 游戏池该方格有方块 { // 用相应颜色,显示一个实心方块 SetConsoleTextAttribute(g_hConsoleOutput, control->color[y][x]); printf("■"); } else // 没有方块,显示空白 { SetConsoleTextAttribute(g_hConsoleOutput, 0); printf("%2s", ""); } } }
}
// ============================================================================= // 显示当前方块 void printCurrentTetris(const TetrisManager *manager, const TetrisControl *control) { int8_t x, y;
// 显示当前方块是在移动后调用的,为擦去移动前的方块,需要扩展显示区域 // 由于不可能向上移动,故不需要向下扩展 y = (manager->y > ROW_BEGIN) ? (manager->y - 1) : ROW_BEGIN; // 向上扩展一格 for (; y < ROW_END && y < manager->y + 4; ++y) { x = (manager->x > COL_BEGIN) ? (manager->x - 1) : COL_BEGIN; // 向左扩展一格 for (; x < COL_END && x < manager->x + 5; ++x) // 向右扩展一格 { gotoxyInPool(x, y); // 定点到游戏池中的方格 if ((manager->pool[y] >> x) & 1) // 游戏池该方格有方块 { // 用相应颜色,显示一个实心方块 SetConsoleTextAttribute(g_hConsoleOutput, control->color[y][x]); printf("■"); } else // 没有方块,显示空白 { SetConsoleTextAttribute(g_hConsoleOutput, 0); printf("%2s", ""); } } }
}
// ============================================================================= // 显示下一个和下下一个方块 void printNextTetris(const TetrisManager *manager) { int8_t i; uint16_t tetris;
// 边框 SetConsoleTextAttribute(g_hConsoleOutput, 0xF); gotoxyWithFullwidth(26, 1); printf("┏━━━━┳━━━━┓"); gotoxyWithFullwidth(26, 2); printf("┃%8s┃%8s┃", "", ""); gotoxyWithFullwidth(26, 3); printf("┃%8s┃%8s┃", "", ""); gotoxyWithFullwidth(26, 4); printf("┃%8s┃%8s┃", "", ""); gotoxyWithFullwidth(26, 5); printf("┃%8s┃%8s┃", "", ""); gotoxyWithFullwidth(26, 6); printf("┗━━━━┻━━━━┛"); // 下一个,用相应颜色显示 tetris = gs_uTetrisTable[manager->type[1]][manager->orientation[1]]; SetConsoleTextAttribute(g_hConsoleOutput, manager->type[1] | 8); for (i = 0; i < 16; ++i) { gotoxyWithFullwidth((i & 3) + 27, (i >> 2) + 2); ((tetris >> i) & 1) ? printf("■") : printf("%2s", ""); } // 下下一个,不显示彩色 tetris = gs_uTetrisTable[manager->type[2]][manager->orientation[2]]; SetConsoleTextAttribute(g_hConsoleOutput, 8); for (i = 0; i < 16; ++i) { gotoxyWithFullwidth((i & 3) + 32, (i >> 2) + 2); ((tetris >> i) & 1) ? printf("■") : printf("%2s", ""); }
}
// ============================================================================= // 显示得分信息 void printScore(const TetrisManager *manager) { static const char *tetrisName = "ITLJZSO"; int8_t i;
SetConsoleTextAttribute(g_hConsoleOutput, 0xE); gotoxyWithFullwidth(2, 2); printf("■得分:%u", manager->score); gotoxyWithFullwidth(1, 6); printf("■消行总数:%u", manager->erasedTotal); for (i = 0; i < 4; ++i) { gotoxyWithFullwidth(2, 8 + i); printf("□消%d:%u", i + 1, manager->erasedCount[i]); } gotoxyWithFullwidth(1, 15); printf("■方块总数:%u", manager->tetrisTotal); for (i = 0; i < 7; ++i) { gotoxyWithFullwidth(2, 17 + i); printf("□%c形:%u", tetrisName[i], manager->tetrisCount[i]); }
}
// ============================================================================= // 显示提示信息 void printPrompting() { SetConsoleTextAttribute(g_hConsoleOutput, 0xB); gotoxyWithFullwidth(26, 10); printf("■控制:"); gotoxyWithFullwidth(27, 12); printf("□向左移动:← A 4"); gotoxyWithFullwidth(27, 13); printf("□向右移动:→ D 6"); gotoxyWithFullwidth(27, 14); printf("□向下移动:↓ S 2"); gotoxyWithFullwidth(27, 15); printf("□顺时针转:↑ W 8"); gotoxyWithFullwidth(27, 16); printf("□逆时针转:0"); gotoxyWithFullwidth(27, 17); printf("□直接落地:空格"); gotoxyWithFullwidth(27, 18); printf("□暂停游戏:回车"); gotoxyWithFullwidth(25, 23); printf("■By: NEWPLAN @ UESTC"); }
// ============================================================================= // 运行游戏 void runGame(TetrisManager *manager, TetrisControl *control) { clock_t clockLast, clockNow;
clockLast = clock(); // 计时 printTetrisPool(manager, control); // 显示游戏池 while (!manager->dead) // 没挂 { while (_kbhit()) // 有键按下 { keydownControl(manager, control, _getch()); // 处理按键 } if (!control->pause) // 未暂停 { clockNow = clock(); // 计时 // 两次记时的间隔超过0.45秒 if (clockNow - clockLast > 0.45F * CLOCKS_PER_SEC) { clockLast = clockNow; keydownControl(manager, control, 80); // 方块往下移 } } }
}
// ============================================================================= // 再来一次 bool ifPlayAgain() { int ch; SetConsoleTextAttribute(g_hConsoleOutput, 0xF0); gotoxyWithFullwidth(15, 10); printf("游戏结束"); gotoxyWithFullwidth(13, 11); printf("按Y重玩,按N退出");
do { ch = _getch(); if (ch == 'Y' || ch == 'y') { return true; } else if (ch == 'N' || ch == 'n') { return false; } } while (1);
}
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2025-7-4 19:36:29@
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